Creative Arts

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Creative Arts

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Art and digital design

In the field of art and digital design, research includes:

  • studies of Aboriginal art and culture
  • environmental and contemporary art
  • aesthetics
  • curatorship
  • visual culture and visual literacy
  • graphic design
  • 3D design
  • electronic media design
  • photo media
  • imaging and video technologies
  • application design
  • information design and visualisation
Academics:

For more information refer to Arts Research in Creative Humanities (ARCH) and Engage Research Cluster

Drama

Research of, and within, drama covers a broad range of areas including:

  • theatrical scripts
  • theatrical performances
  • applied theatre
  • cabaret performances
  • actor training
  • performer training
  • performance art
  • narrative inquiry
  • engaging and re-presenting voice
  • general performance studies
Academics:

For more information refer to Arts Research in Creative Humanities (ARCH)

Creative writing and literature

Research in creative writing and literature covers a broad range of topics and genres, such as:

  • postcolonial studies in fiction and non-fiction
  • innovations in the illustrated book
  • contemporary fiction
  • visual narrative, including illustrated books for older readers and graphic novels
  • the book as object, and the spatiality of the page
  • ficto-criticism as a culturally perceptive critical discourse that utilises narrative devices
  • melancholy, loss, mourning and elegy devices in prose
  • cultural significance of objects in literature
  • fatherhood and writing
  • postmodernist novel
  • memoir / autobiography / historiographic metafiction
  • narrative constructions of the ‘self’ in creative writing
  • palimpsest and intertextuality
  • fiction as academic discourse
  • Indigenous / Australian / Canadian literature
Academics:

For more information refer to Arts Research in Creative Humanities (ARCH)

Interactive technologies and games

Researchers in interactive technologies and games are working with emerging technologies and collaborating with international high-tech companies on large-scale technologies to shape the digital future. Research in this area encompasses:

  • smartphone and tablet technologies
  • social media
  • biometric sensing and feedback
  • adaptive technologies
  • affective computing (emotion research)
  • interactive art
  • human-computer interaction
  • gamification / serious games /games for health and wellbeing
  • alternative reality gaming
  • gesture-based interaction
  • speech technologies
  • simulation
  • visual research methods: photovoice; design charrettes; participatory mapping; 3D vis. experiential learning
  • 3D printing
Academics:

For more information refer to the Engage Research Cluster

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