- Serious Game Design
- Web Development
- serious games
- game studies
- environmental and natural resource education
- playful interfaces
- human computer interaction
Ben Rolfe brings degrees in Visual Arts and Natural Resources together with over a decade of industry experience in programming, and a lifelong obsession with games and game design.
Ben’s chief interest is the design of games and playful interfaces that go beyond entertainment, to educate, motivate, raise awareness, and change behaviours. His passion is the use of games to solve real world environmental problems and natural resource conflicts. The universality of play in humans (and other animals), and the intuitive understanding that games exist in a space separated from “real life”, lends itself to applications that address that most difficult of challenges: considering our beliefs from an alternate perspective.
Ben’s research is presently focused on the completion of a Doctorate in Creative Arts, and the production of a serious game called Darkwood, which seeks to personalise and give emotional resonance to the role of forests and forestry in the carbon cycle. He recently worked on the design and development of Orbit, a game which helps protect children from sexual abuse, and the Planning Game, a class activity which is currently being trialled within the Bachelor of Regional and Urban Planning at USC.
Ben teaches in the Serious Game Design and Programming courses in the Bachelor of Creative Industries. When he’s not at work, or wandering in the bush, he writes code for fun.