- Serious Game Design
- serious game design
- teachers use of video games in the classroom
- game-based learning
Colleen has had more than 20 years of experience in education. She has worked as a secondary school teacher and a teacher advisor for the State Education Department. Her doctoral research has made recommendations for advancing the use of digital game-play in primary and secondary school classrooms to establish supportive and engaging classroom learning environments. Colleen contributed to the development of Orbit, a child sexual abuse prevention computer game. Colleen lectures in the Serious Games program.
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Selected research publications
Stieler-Hunt, C. J., & Jones, C. M. (2015). Educators who believe: understanding the enthusiasm of teachers who use digital games in the classroom. Research in Learning Technology, 23. doi: 10.3402/rlt.v23.26155.
Stieler-Hunt, C. J., & Jones, C. M. (2015). A model for exploring the usefulness of games for classrooms. Proceedings of the Digital Games Research Association (DiGRA) 2015 Conference: Diversity of Play, Lüneburg, Germany.
Jones, C. M., Stieler-Hunt, C. J. & Rolfe, B. (2013). Orbit [PC Computer: www.orbit.org.au]. Queensland, Australia: University of the Sunshine Coast.