Dr Uwe Terton

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Dr Uwe Terton

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Teaching areas

  • 3D Design
  • 2D and 3D Animation
  • Serious Game Design
  • Electronic Media

Research areas

  • game based learning
  • outdoor learning and teaching
  • computer based gaming
  • non-computer based gaming
  • blended learning
  • specialised education
  • visualisation and simulation

Program coordinator

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Profile

Dr Uwe Terton started his professional career as an assistant of photography working with Glenn Watson and Ken Nahoun in the United States. On his return to Germany he studied photography at the Johannes-Gutenberg-School for Print and Media, Stuttgart followed by studies in Visual Communication at the University in Bielefeld, and worked as a photo journalist for leading German newspapers including the TAZ and die Zeit. Over a year, Uwe documented the change and shifts in East Germany before and after the reunification. He also had seven photo art exhibitions across Germany.

Uwe completed his masters in Media Sciences at the University of Tuebingen, and then joined one of Germany's leading multimedia companies 21Torr where he worked as a web developer and screen designer for three years. He then became the co-founder and Senior Online Editor of the Metropolis AG, the leading online community in Germany at the time with over 1.3 million registered members. He founded the first online art banner competition, held in conjunction with ZKM (Centre for Art and Media Karlsruhe, Germany) and developed an online communication forum for democracy (Tower of Power) with members of the German parliament and Hermann Josef Hack (German media artist and former scholar of Joseph Beuys).

Uwe was asked to develop and teach courses in Screen Design, Web Programming and Project Management as well as Net Art at the University in Furtwangen and Tuebingen, Germany.

Uwe moved to Australia with his family in 2001 and has since taught in the area of new media design at several Australian universities including CQU, QUT and USC.

His main interest is in Design and Education and how both can complement each other. His research projects are focused on computer supported education that makes use of technology to reach out to different types of learners as well as disadvantaged learners. One of Uwe’s past projects 'Jumping the Fence' is a computer-based educational adventure that challenges children to interact with the natural environment through exploration and experimentation. The latest research project ‘My Tertiary Education Day’ is using an electronic book to encourage young learners to reflect on their aspirations.

In his spare time Uwe writes novels and travels with his wife through Australia in his little tiny Suzuki Jimny.

Uwe has peer reviewed 15 papers since 2014 as a full member of the International Conference for Computer Supported Education CSEDU Program Committee. 

He is also a member of both the Arts Research in Creative Humanities research cluster and the Engage research cluster at the University of the Sunshine Coast.

Professional memberships

  • Association for Computing Machinery (ACM)
  • Association for Computer Machinery's Special Interest Group on Computer Graphics and Interactive Techniques (ACM SIGGRAPH)
  • Design Institute of Australia (DIA)

Awards

  • USC Advance Awards for Learning and Teaching:  Advancing the Blended Learning Environment, 2015, University of the Sunshine Coast
  • Blended Learning Early Adopters Award, 2015
  • USC's Office for Learning and Teaching Citation, 2013, University of the Sunshine Coast

Potential research projects for HDR and Honours students

DengueBusters

A crowdsourced, georeferenced, mobile device-based,alternate reality game with customised player 3D statuette awards, social recognition and mobile discounts to fight dengue-transmitting mosquitoes and create business opportunities.

People get dengue fever, chikungunya, and yellow fever viruses from infected Aedes Aegypti (AE) mosquitoes. Infected individuals are sick for several days, miss work and sometimes, die.

Dengue has become widespread in the Southern hemisphere bringing increasing life, health and economic losses. Despite government investments in education about the problem, insecticides and other means of combating AE.

Virtual History Museum (VHM) Project

The purpose of the project is to develop a Virtual History Museum (VHM) where user can explore and contribute to the history in Queensland. The virtual museum will be a web-based history-learning environment designed to promote the historical understanding to the public and offer cognitive supports that will enable full participation and a high level of immersion with using the latest web-technology. The VHM should include features that will support users with disabilities. This project will enable the postgraduate student to conduct research in the area of Information Society Technologies dealing with: preservation of cultural heritage, restoration and learning resources. Aims of this project are preserving, presenting, accessing, and promoting cultural heritage by means of interactive, high-quality 3D graphics. Nearly all our cultural heritage is inherently three-dimensional, and furthermore 3D computer graphics is conceived more and more as the most powerful medium for virtual representation of all kind of complex data.

  • 3D scanning for the acquisition of accurate and visually rich 3D models
  • post-processing, data representation, and efficient rendering for the detailed interactive display and inspection of such models even on low cost platforms
  • virtual heritage tools for the presentation and navigation in high-quality digital model collections
Research grants
Project name         Investigators Funding body     Years Focus
CliNCare – Game-based learning:  An authentic approach to enhance clinical reasoning skills in student dietitians Dr Uwe Terton (consulting on game strategies and pedagogies, author) USC Exploratory and Enhancement; Learning and Teaching Grant Programs (A$30,000) 2016–2018  
Increasing student engagement and community via the integration of social media technologies to enhance/inform blended learning at USC Dr Uwe Terton and Ms Irene Visser (Leads), Professor Cindy Davis and Ms Karen Sutherland Exploratory Learning and Teaching Grant, USC (A$10,000) 2015–2016 To increase student engagement and community via the integration of social media technologies to enhance/inform blended learning at USC
My Tertiary Education Day:  Encouraging primary school students to consider tertiary education opportunities. Episode 2 Dr Uwe Terton (project manager) and Dr Ruth Greenaway Higher Education Participation and Partnerships Program (HEPPP)(A$243,000) 2014–  2015 To enhance aspirations of primary school aged children and their parents from low SES through an interactive application
My Tertiary Education Day:  Encouraging primary school students to consider tertiary education opportunities. Episode 1     Dr Uwe Terton (project manager), Dr Ruth Greenaway, Dr Jackie Holt, Dr Anne Drabble and Stephen Boyd HEPPP (A$80,000) 2013– 2014 To enhance aspirations of primary school aged children and their parents from low SES through an interactive e-book   
Multi-disciplinary experiential entrepreneurship model (MEEM) Dr Retha Schepers, Dr Renee Barnes, Dr Uwe Terton USC/C-SALT Exploratory Learning and Teaching grants (A$10,000) 2014 Empowering students to create the future through experiential entrepreneurship
Ecovisualisation as public art at Noosa Junction Meagan Marx, Dr Lisa Chandler, Dr Christian Jones, Dr Uwe Terton SCC/USC Research Fellow Seed grant (A$5,000) 2013 Imaginatively visualising live environment data to encourage pro-environmental behaviour on the Sunshine Coast
USC friendship APP Dr Michael Carey, Dr David Fleischman, Dr Uwe Terton USC Student Services and Amenities Fee (A$10,000) 2013–2014 Connecting students to help support each other at university
Play while you learn spatial planning principles Dr Nicholas Stevens, Dr Johanna Rosier, Ben Rolfe, Dr Uwe Terton USC/C-SALT Exploratory Learning and Teaching grants (A$10,000) 2013–2014 The development and testing of an interactive multi-touch table technology allowing students to simultaneously collaborate and learn spatial planning principles to deliver sustainable urban and regional communities

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