- Games Programming
- Artificial Intelligence
Vikram is the former Physics for Games lecturer at Swinburne University and ex-resident physics specialist at Opaque Multimedia. During his time at Opaque he acquired development experience in virtual reality, physics engines and artificial intelligence. Vikram has worked on improving NUI-based animations for VR in Unreal Engine 4 through the use of physical models. He is currently performing research into improving gender-based animation sets in games, using physically-based techniques.