Videogames are complex systems of representation. As cultural artefacts, videogames function as media texts serving to represent and produce cultural phenomena. This course, expanding on the theoretical concepts discussed in CMN105, fosters critical thinking regarding the role of video games to entertain, instruct, and build community; along with their potential to perpetuate stereotypes, glorify violence and propagate gender inequality. Through reflective gameplay you will analyse the videogame medium, reflecting on how its socio-cultural implications might inform your own serious game design.
- Semester of offer: *
- Sippy Downs: Semester 2
- Student contribution band:
- Band 1
- Tuition fee:
- Clinical Psych, Foreign Languages, Visual & Performing Arts:
- Census date:
- Academic Calendar
- Class Timetable:
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* Semester of offer is subject to change.
SGD202 Course Outline Semester 2, 2017 (PDF 528KB) Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.
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