SGD202 Video Game Analysis

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SGD202 Video Game Analysis

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Videogames are complex systems of representation. As cultural artefacts, videogames function as media texts serving to represent and produce cultural phenomena. This course, expanding on the theoretical concepts discussed in CMN105, fosters critical thinking regarding the role of video games to entertain, instruct, and build community; along with their potential to perpetuate stereotypes, glorify violence and propagate gender inequality. Through reflective gameplay you will analyse the videogame medium, reflecting on how its socio-cultural implications might inform your own serious game design.

Other information

Prerequisite:
CMN105
Semester of offer: *
  • Sippy Downs: Semester 2
Units:
12.00
EFTSL:
0.125
Student contribution band:
Band 1
Tuition fee:
Clinical Psych, Foreign Languages, Visual & Performing Arts:
Census date:
Academic Calendar
Class Timetable:
View class timetables for this course

* Semester of offer is subject to change.

Course outline

SGD202 Course Outline Semester 2, 2017 (PDF 528KB) Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.

For PDF documents you must have the free Adobe Acrobat Reader, which can be downloaded from the Adobe Download page.

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