This course, along with SGD304, forms a two-semester long game design and development project which is the culmination of the Serious Games program and the major in Serious Game Design. This course requires you to synthesise and apply knowledge relevant to serious game design in an applied, self-directed project. You will work in small teams to design and produce a functional game, leveraging game design theory and appropriate design principles and tools. The project will be negotiated with the course coordinator. You are encouraged to work on an identified real world project if possible.
- Semester of offer: *
- Sippy Downs: Semester 2
- Student contribution band:
- Band 1
- Tuition fee:
- Clinical Psych, Foreign Languages, Visual & Performing Arts:
- Census date:
- Academic Calendar
- Class Timetable:
- View class timetables for this course
* Semester of offer is subject to change.
SGD305 Course Outline Semester 2, 2016 (PDF 478KB) Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.
For PDF documents you must have the free Adobe Acrobat Reader, which can be downloaded from the Adobe Download page.