Serious Games in the classroom

Accessibility links

Serious Games in the classroom

Breadcrumbs

Monday 15 August 2016

Is game-based learning a necessity or luxury in higher education? USC researchers want your views and perspectives on the use of serious games in the classroom.

For this project, a serious game is defined as an online simulation of real-world events or processes designed for the purpose of solving a problem. Although serious games can be entertaining, their main purpose is to train or educate users.

The project involves a collaboration between Nutrition and Dietetics and the Engage Research Cluster. The first phase of the project aims to explore the views and perceptions of students and academics on the use of serious games in higher education. The second phase will be to develop a Serious Game for Nutrition and Dietetics students at USC.

To find out more or take the survey, visit the Serious Game Project website.

Back to top

Searching {{model.SearchType}} for "{{model.Query}}" returned more than {{model.MaxResults}} results.
The top {{model.MaxResults}} of {{model.TotalItems}} are shown below, ordered by relevance ({{model.TotalSeconds}} seconds)

Searching {{model.SearchType}} for "{{model.Query}}" returned {{model.TotalItems}} results, ordered by relevance ({{model.TotalSeconds}} seconds)

Searching {{model.SearchType}} for "{{model.Query}}" returned no results.

No search results found for

{{model.ErrorMessage}}