Continuing from SGD240 this course covers advanced topics that you could choose to specialise in as a programmer within the games industry. You will tackle unfamiliar problems to gain knowledge using the “spike” format (a small activity which addresses knowledge or skill gap, with a report which communicates the know ledge gained). You will combine material across specialities to develop a small technical prototype. By the end, you will be able to confidently solve any type of programming problem using decomposition and communication, and integrate into any modern working environment.
- Semester of offer*:
- Sunshine Coast: Semester 1
- Student contribution band:
- Band 2
- Census date:
- Academic Calendar
- Class Timetable:
- View class timetables for this course
* Semester of offer is subject to change.
Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.