SGD211 Game Art: Characters & Vehicles

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SGD211 Game Art: Characters & Vehicles

Breadcrumbs

This course focuses on Game-ready Art, following on from SGD101 Game Art 1. You will learn how to design and create a character, a device, and a vehicle. You will learn how to solve real-world problems, improvise, and finish your professional assignments on time, in the correct format and with flair. You will present your projects in a professional manner with integration strategies in mind. Written, visual, and oral communication skills will be employed to explain your work.

Other information

Prerequisite:
SGD101
Semester of offer: *
  • Sippy Downs: Semester 2
Units:
12.00
EFTSL:
0.125
Student contribution band:
Band 1
Tuition fee:
Clinical Psych, Foreign Languages, Visual & Performing Arts:
Census date:
Academic Calendar
Class Timetable:
View class timetables for this course

* Semester of offer is subject to change.

Course outline

SGD211 Course Outline Semester 2, 2017 (PDF 512KB) Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.

For PDF documents you must have the free Adobe Acrobat Reader, which can be downloaded from the Adobe Download page.

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