SGD300 Advanced Games Programming 2.0

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SGD300 Advanced Games Programming 2.0

Breadcrumbs

Continuing from SGD240 , this course covers advanced topics that you could choose to specialise in as a programmer within the games industry. You will tackle unfamiliar problems to gain knowledge using the “spike” format (a small activity which addresses knowledge or skill gap, with a report which communicates the know ledge gained). You will combine material across specialities to develop a small technical prototype. By the end, you will be able to confidently solve any type of programming problem using decomposition and communication, and integrate into any modern working environment.

Other information

Prerequisite:
SGD240
Semester of offer: *
  • Sippy Downs: Semester 2
Units:
12.00
EFTSL:
0.125
Student contribution band:
Band 2
Tuition fee:
Mathematics,Statistics,Computing,Built Environment,OtherHlth:
Census date:
Academic Calendar
Class Timetable:
View class timetables for this course

* Semester of offer is subject to change.

Course outline

The outline for this course is currently unavailable.

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