We have amassed and continue to grow a range of latest technologies and hardware including Oculus Rift, EKG, EEG (Epoc & Neurosky), and GSC (ADInstruments PowerLab) sensors, in addition to interactive devices such as LeapMotion (motion tracking), Ninja Block (Including IR motion sensor), Sifteo interactive blocks, iBeacons, Arduino (Uno) and Raspberry Pi, and general purpose devices such as Ultra-short throw projectors, standard throw projectors, large screens, games consoles, computer games, interactive whiteboards, Hero3+ black GoPros, HD video cameras, 27” multi-touch tablets and smartphones. We encourage all our team (Early Career Researchers, Higher Degree by Research students and Honours students) to use the technology for their projects.
We build our own technologies such as computer games, social media environments, smart phone and tablet apps, and also large interactive platforms such as Interactive Maps and community artworks. Our Early Career Researchers, Higher Degree by Research students and Honours students are involved in the design and development of these solutions and also make use of this in-house technology for their projects and studies.
The Immerse studio enables our partners, community, researchers and students to have new experiences of learning, research and engagement.
We are currently developing immersive experiences such as coastal flooding, neurological pathways, digital art installations, and innovative gaming mechanics, for individual and shared exploration and learning.
Immerse is a three wall projection room with total projection area of 19.4m by 2.25m and 10,548 by 1,200 pixels, and 7.1 surround sound. The fourth wall contains one way glass into an observation and control room. Around 25 people can use the Immerse studio at one time, and a further 10 in the observation room.
Immerse is for use by external partners of the University as well as our staff and students.
If you would like to experience Immerse and discuss ways to use the studio, please contact Professor Christian Jones.