Health and wellbeing
We are working on a number of projects promoting positive health and wellbeing. These include:
Project name | Project description |
---|---|
Champion Life | Champion Life is an Australian-developed online platform that seeks to instill healthy lifelong habits in young Australians |
Chats for Life | Research and development of a youth suicide prevention app. Uses video examples to help youth have conversations about mental health and how to provide peer support |
Gaming Well | Research and development of a youth suicide prevention app. Uses video examples to help youth have conversation about mental health and how to provide peer support |
Mosquito Virus Detection | This cost effective diagnostic test is able to detect multiple pathogens and does not require specialized equipment |
Multi-Virus Test | This field test detects mosquitoes infected by pathogens such as malaria, dengue and chikungunya by using an innovative lateral flow dipstick |
Makeway Lab | A health and design initiative using 3D printing technologies training to motivate and re-skill dialysis patients. |
Apps for autism | Expert reviewing system for apps providing learning and support for children with Autism |
Indigenous Alternative Reality Game | How ARGs and mobile gaming can promote health and wellbeing in Indigenous communities |
Gaming experience | Measuring emotional responses of players of computer games |
Hello Sunday morning | How online goal setting and peer support can achieve positive health behaviour change |
Gamechange(h)er | Exploring the videogame design elements that may impact the agency and identity of adolescent girls |
Young and Well | A digitally connected world where technologies are used to support young people to feel safe, healthy and resilient. ‘Researching into computer games’ and ‘flourishing mental health’, in partnership with the $27M federal funded Young and Well Cooperative Research Centre |
I play at work | Gamifying the workplace |
Skill development | iPad simulations for physical motor and decision making skill development |
Youth | Youth coping strategies and technology use |
Resilience | Videogames and resilience |
Movement and wellbeing | Videogames, movement and wellbeing |
Social wellbeing | Videogames and social wellbeing |
Environment and place
We are working on projects in the area of environment and place. Some of the projects include:
Project name | Project description |
---|---|
Snap-a-log |
Citizen science time-lapse project of a decomposing tree at the Mary Cairncross Scenic Reserve |
AR Environmental Exhibits |
A rolling exhibit of multiple augmented reality experiences to engage visitors with environmental education |
Save the Bats |
Design and build of an autonomous and remote detection system which can reduce heat stress of bat colonies |
Smart Forest Alliance |
The research aims to boost to Queensland's hardwood plantation industry, encouraging industry investment by promoting the potential for our hardwood plantation forests to be carbon sinks for companies and individuals. |
Interactive Exhibits for Environmental Education |
Research and development of a multi user interactive ultra-wide display wall to allow multiple visitors to interact with a developing narrative around environmental management. |
Eco Tourguide |
Research and development of a route planning app to automatically and dynamically manage the number of visitors to environmentally sensitive areas and improving visitor experience |
Marine Mammals Alive |
This research will explore how virtual reality underwater experiences can promote public appreciation and participation in marine conversation |
Fraser Young Explorer |
School education using smartphones to deliver information and allow students to collect media-rich information in the field |
Darkwood | Game to explore the carbon cycle and carbon sequestration |
Interactive map | Large digital interactive map for public interaction to engage community with their region for risk communication, disaster management, climate change and planning |
Jumping the Fence |
Alternative Reality Game/Augmented Reality Game linking children with natural environment |
SESYNC | Building resilient communities in Thailand and Australia |
Planning game |
Game for planning using interactive multi-touch technology |
Visitor expectations |
Mary Cairncross Scenic Reserve Visitor Expectations study |
People’s garden |
Interactive public artwork to engage and record community around environmental issues |
Safety and protection
Our projects are freely available to the community.
Project area | Project description |
---|---|
AR Road Safety |
An augmented reality app which displays animated road scenarios overlaid over the real world view on tablets and smartphones. |
Child Exploitation Material Reduction |
Collating and assimilating the very latest evidence and thinking on reducing and preventing Child Exploitation Material. |
Bystander Behaviour to Sexual Assault |
Innovative use of immersive technology to measure actual bystander intervention behaviour in response to a sexual assault. |
Road Marvel |
App (game) based on an endless runner to teach young children about road safety and rules of the road. |
Driver Courtesy |
Research to understanding the effect of driver courtesy and discourtesy on other road users. |
Drink and Drug Driving Simulator |
Virtual reality driving simulator providing the driver with an experience of drink and drug driving, and an understanding of how their driving performance would be impacted |
Exposure |
Understanding driver experiences and pressures on young drivers during their learner (L) and P1 licence phases. |
Being safety smart | Award winning child protective behaviours game |
Knowing you, knowing me | Relationship and risk education game for alcohol use reduction |
Orbit | A free touch-based mobile game app to educate children age 8-10 about sexual abuse prevention. |
Affective computing | Systems to automatically recognise and respond to human emotion |
FeelingSafe | Child Sexual Abuse Prevention Learning Environment |
Community and Education
We are working on projects to support blended learning. Some of our projects include:
Project | Description |
---|---|
AR Medical Training |
Research and development of an augmented reality medical training simulator which integrates physical manikins with photorealistic computer graphics. |
Serious Urban Play |
Serious Urban Play is an online platform-friendly multiplayer game for urban planning education. |
VR360 Teacher Training |
Teacher training using 360 degree videos of escalating problematic student behaviours presented as immersive HMD VR, and measuring with feedback, the teachers' physiological response. |
Groupmap |
Researched, developed and tested a multi-user interactive digital map for community discussion and engagement. |
AR Real Estate |
Overlaying information about homes (such as prices, features, promotions) when visitors point their smartphones at properties. |
Pre-Service Teacher Tracker |
A real-time system that guides a targeted mentoring and assessment of pre-service teachers. |
Photoboard |
A novel technology solution using mobile phones to allow participants to converse using photographs displayed on large scale public displays. |
N2E | Video/blogging online environment for nurse educators training |
Games in the classroom | Understanding the barriers and benefits of using computer games as integrated elements of classroom education |
Aboriginal and Torres Strait Islander literacy learners | Language and literacy professional development program for teachers |
My Tertiary Education Day (MyTED) | Encouraging primary students to consider higher education options |
Liberated Learning | Automated speech recognition for learning |
Interactive discovery museum exhibits | Developing interactive exhibits for experience and education |
Shared success | Community partnerships for shared success |
Photographs | Attitudinal change using photographs |
SET 4 Uni | Enhance university experience for international students |
Serious Games | Bachelor in Serious Games |
Employment status | Behaviour/attitude change for employment status |
Expressions | Teaching Autistic children to read expressions |
Decision making | Technologies and decision making |
Visualisation |
Graduate Attribute Visualiser |
Sports Performance and Analytics
We are working with league winners:
Project |
Description |
Melbourne Storm Data Analytics |
Research and development of a data analytics dashboard for the Melbourne Storm compiling, visualising and ranking player performance across all NRL games |
Lightning (netball) Player Tracker |
Research and development of a player tracking system and data dashboard showing player positions, workload and biometrics in real-time. |