SGD300 Advanced Games Programming 2.0 - University of the Sunshine Coast, Queensland, Australia

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SGD300 Advanced Games Programming 2.0

Continuing from SGD240 this course covers advanced topics that you could choose to specialise in as a programmer within the games industry. You will tackle unfamiliar problems to gain knowledge using the “spike” format (a small activity which addresses knowledge or skill gap, with a report which communicates the know ledge gained). You will combine material across specialities to develop a small technical prototype. By the end, you will be able to confidently solve any type of programming problem using decomposition and communication, and integrate into any modern working environment.

Course detail

Prerequisite
SGD240
Semester of offer Subject to change
  • Sunshine Coast: Semester 1
Units
12.00
EFTSL
0.125
Student contribution band
Band 2
Tuition fee
Mathematics,Statistics,Computing,Built Environment,OtherHlth:
Census date
Academic Calendar
Class timetable
View class timetables for this course

Course outline

SGD300 Course Outline Semester 1, 2020 (PDF 236KB)

Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.