Visualisation and Simulation at USC | UniSC | University of the Sunshine Coast, Queensland, Australia

Accessibility links

Visualisation and Simulation at USC

The research experience 

USC's CAVE2 is a powerful visualisation tool that can immerse its audience in a limitless range of visual and audio content. Both students and academic staff can access these facilities for their projects.

USC researchers using immersive visualisation for teaching have found increasing levels of student engagement and enhanced learning outcomes. It's not just about the exciting technology, researchers are finding that students are able to grasp difficult content and topics and engage with the learning materials in ways that deepen the learning experience.

Explore some of the projects undertaking research in CAVE2 or come visit to see some of the visual artefacts first hand and discover how you too could enhance the learning outcomes for your students using immersive visualisation.

Visualisation at USC

CAVE2 is housed in the heart of the USC Sunshine Coast campus, with its own bespoke building featuring ample room for multiple sessions and separate presentations areas. Featuring multiple touch screens in the surrounding area, the Cave2 space encompasses collaboration. USC Moreton Bay features multiple visualisation technologies such as Virtual Reality and 3D Walls.

Multiple courses utilise these facilities and artefacts to provide immersive and engaging visualisation experiences for students. Some projects partner across faculties to maximise use and applicability of visual artefacts.

Visualisation and Simulation at USC

Visualise in 3-D and problem solve in 3-D

Engaging university and community to enhance science and mathematics education

Cave2 and the visualisation of puerperal Infection

Teaching resources for the instruction of midwifery students

Paramedicine: Bringing learning to life

Simulating a real situation for students

Cave2 and drone research

Teaching for the future: Environmental science, geovisualisation and the immersive experience

Filtration and urine formation in the kidney

The learner is immersed inside a learning environment