This course builds on the programming knowledge from SGD213 and covers a variety of advanced topics that you could choose to specialise in as a programmer within the games industry. The core elements cover skills required of all gameplay programmers, and your chosen speciality will give you exposure to an array of deeper topics. During the course you will learn to tackle unfamiliar problems in a consistent fashion to gain new knowledge in a “spike” format. A “spike” report will be written in a format which allows for effective and efficient communication of the new knowledge to peers.
- Semester of offer: *
- Sippy Downs: Semester 2
- Student contribution band:
- Band 2
- Tuition fee:
- Mathematics,Statistics,Computing,Built Environment,OtherHlth:
- Census date:
- Academic Calendar
- Class Timetable:
- View class timetables for this course
* Semester of offer is subject to change.
SGD240 Course Outline Semester 2, 2017 (PDF 484KB) Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.
For PDF documents you must have the free Adobe Acrobat Reader, which can be downloaded from the Adobe Download page.